Sozin's Comet is a Magic: The Gathering card, a mythic rare red sorcery from Avatar: The Last Airbender (TLA), an expansion set released in November 2025. It is collector number 154 in that set, with art by Salvatorre Zee Yazzie. It costs {3}{R}{R} (three generic and two red mana) to cast, for a mana value of 5. Its colour identity is red. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $3.03 (normal finish, as of 2026-10-23).
Card text
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Market price
Latest aggregated market price for the normal finish of this printing: $3.03 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Sozin's Comet by format. Formats in which it is not legal are not listed.
Sozin's Comet has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Avatar: The Last Airbender Promos (PTLA) #154s
Mythic
2025
Avatar: The Last Airbender (TLA) #309
Mythic
2025
Avatar: The Last Airbender (TLA) #332
Mythic
2025
Official rulings
The 8 most recent official rulings for Sozin's Comet, newest first.
If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
Similar cards
Other sorcery cards with a red colour identity, ranked by how often they appear in Commander decks.