Sphinx of the Revelation

Sphinx of the Revelation card image

Sphinx of the Revelation: Artifact Creature - Sphinx, Modern Horizons 3 Commander. Printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{3}{W}{U}
Mana value
5
Type
Artifact Creature - Sphinx
Colour identity
White and blue (WU)
Power / toughness
4/5
Rarity
Rare
Set
Modern Horizons 3 Commander (M3C)
Released
2024-06-14
Collector number
127
Artist
Maxime Minard
Keywords
Flying, Lifelink

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About Sphinx of the Revelation

Sphinx of the Revelation is a Magic: The Gathering card, a rare white and blue artifact creature from Modern Horizons 3 Commander (M3C), a Commander product released in June 2024. It is collector number 127 in that set, with art by Maxime Minard. It costs {3}{W}{U} (three generic, one white and one blue mana) to cast, for a mana value of 5. It is a 4/5 creature. Its colour identity is white and blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Modern Horizons 3 Commander is its only printing so far. The latest aggregated market price for this printing is $0.34 (normal finish, as of 2026-10-23).

Card text

Flying, lifelink

Whenever you gain life, you get that many {E} (energy counters).

{W}{U}{U}, {T}, Pay X {E}: Draw X cards.

Crafted from absolute law. Enforcer of absolute order.

Market price

Latest aggregated market price for the normal finish of this printing: $0.34 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Sphinx of the Revelation by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Sphinx of the Revelation

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Modern Horizons 3 Commander (M3C) #75Rare2024

Official rulings

The 8 most recent official rulings for Sphinx of the Revelation, newest first.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sphinx of the Revelation's triggered ability will trigger twice. This may be relevant if you control a permanent with an ability that triggers "Whenever you get one or more {E}."
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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