Summon: Knights of Round

Summon: Knights of Round card image

Summon: Knights of Round: Enchantment Creature - Saga Knight, Final Fantasy. I, II, III, IV - Create three 2/2 white Knight creature tokens. On Mana Grove.

Mana cost
{6}{W}{W}
Mana value
8
Type
Enchantment Creature - Saga Knight
Colour identity
White (W)
Power / toughness
3/3
Rarity
Mythic
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
36
Artist
Takayama Toshiaki
Keywords
Indestructible

Build around this card with Grover

About Summon: Knights of Round

Summon: Knights of Round is a Magic: The Gathering card, a mythic rare white enchantment creature from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 36 in that set, with art by Takayama Toshiaki. It costs {6}{W}{W} (six generic and two white mana) to cast, for a mana value of 8. It is a 3/3 creature. Its colour identity is white. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $14.38 (normal finish, as of 2026-10-23).

Card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I, II, III, IV - Create three 2/2 white Knight creature tokens.

V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.

Indestructible

Market price

Latest aggregated market price for the normal finish of this printing: $14.38 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Summon: Knights of Round by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Summon: Knights of Round

Summon: Knights of Round has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #359Mythic2025
Final Fantasy Promos (PFIN) #36sMythic2025

Official rulings

The 8 most recent official rulings for Summon: Knights of Round, newest first.

  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Similar cards

Other enchantment creature cards with a white colour identity, ranked by how often they appear in Commander decks.

Explore