Summon: Primal Odin

Summon: Primal Odin card image

Summon: Primal Odin: Enchantment Creature - Saga Knight, Final Fantasy. I - Gungnir - Destroy target creature an opponent controls. On Mana Grove.

Mana cost
{4}{B}{B}
Mana value
6
Type
Enchantment Creature - Saga Knight
Colour identity
Black (B)
Power / toughness
5/3
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
121
Artist
Nino Is
Commander rank
2,396 (by how often it appears in Commander decks)

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About Summon: Primal Odin

Summon: Primal Odin is a Magic: The Gathering card, a rare black enchantment creature from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 121 in that set, with art by Nino Is. It costs {4}{B}{B} (four generic and two black mana) to cast, for a mana value of 6. It is a 5/3 creature. Its colour identity is black. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.53 (normal finish, as of 2026-11-02).

Card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I - Gungnir - Destroy target creature an opponent controls.

II - Zantetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."

III - Hall of Sorrow - Draw two cards. Each player loses 2 life.

The elder primal Odin has returned to Eorzea.

Market price

Latest aggregated market price for the normal finish of this printing: $1.53 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Summon: Primal Odin by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Summon: Primal Odin

Summon: Primal Odin has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #365Rare2025
Final Fantasy Promos (PFIN) #121sRare2025

Official rulings

The 8 most recent official rulings for Summon: Primal Odin, newest first.

  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once Summon: Primal Odin deals combat damage to a player and the ability granted by Summon: Primal Odin's second chapter ability triggers, it doesn't matter what happens to Summon: Primal Odin. When that ability resolves, the player who was dealt combat damage this way loses the game even if Summon: Primal Odin isn't on the battlefield anymore or is controlled by another player.

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