Tam, Observant Sequencer // Deep Sight: Legendary Creature - Gorgon Wizard, Secrets of Strixhaven. Printings, prices, and format legality on Mana Grove.
Tam, Observant Sequencer // Deep Sight is a Magic: The Gathering card, an uncommon blue and green legendary creature from Secrets of Strixhaven (SOS), an expansion set released in April 2026. It is collector number 237 in that set, with art by Jodie Muir. It costs {2}{G}{U} (two generic, one blue and one green mana) to cast, for a mana value of 4. It is a 4/3 creature. Its colour identity is blue and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Secrets of Strixhaven is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-10-23).
Card text
Landfall - Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Tam, Observant Sequencer // Deep Sight by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Tam, Observant Sequencer // Deep Sight, newest first.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
A creature without a prepare spell can't become prepared.
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
Preparation cards can only be cast with their base characteristics.
Similar cards
Other creature cards with a blue and green colour identity, ranked by how often they appear in Commander decks.