The Reality Chip is a Magic: The Gathering card, a rare blue legendary artifact creature from Kamigawa: Neon Dynasty (NEO), an expansion set released in February 2022. It is collector number 74 in that set, with art by Campbell White. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. It is a 0/4 creature. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 4 sets, from The List (2020) to Kamigawa: Neon Dynasty (2022). It can be your commander. The latest aggregated market price for this printing is $4.42 (normal finish, as of 2026-11-02).
Card text
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Market price
Latest aggregated market price for the normal finish of this printing: $4.42 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of The Reality Chip by format. Formats in which it is not legal are not listed.
The Reality Chip has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #NEO-74
Rare
2026
Magic Online Promos (PRM) #97917
Rare
2022
Kamigawa: Neon Dynasty (NEO) #374
Rare
2022
Kamigawa: Neon Dynasty (NEO) #449
Rare
2022
Kamigawa: Neon Dynasty Promos (PNEO) #74p
Rare
2022
Kamigawa: Neon Dynasty Promos (PNEO) #74s
Rare
2022
Official rulings
The 8 most recent official rulings for The Reality Chip, newest first.
Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
Similar cards
Other artifact creature cards with a blue colour identity, ranked by how often they appear in Commander decks.