The Wise Mothman

The Wise Mothman card image

The Wise Mothman: Legendary Creature - Insect Mutant, Fallout. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{1}{B}{G}{U}
Mana value
4
Type
Legendary Creature - Insect Mutant
Colour identity
Blue, black and green (UBG)
Power / toughness
3/3
Rarity
Mythic
Set
Fallout (PIP)
Released
2024-03-08
Collector number
4
Artist
Sergei Leoluch Panin
Keywords
Flying
Commander
Can be your commander

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About The Wise Mothman

The Wise Mothman is a Magic: The Gathering card, a mythic rare blue, black and green legendary creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 4 in that set, with art by Sergei Leoluch Panin. It costs {1}{B}{G}{U} (one generic, one blue, one black and one green mana) to cast, for a mana value of 4. It is a 3/3 creature. Its colour identity is blue, black and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets. It can be your commander. The latest aggregated market price for this printing is $0.54 (normal finish, as of 2026-08-30).

Card text

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Market price

Latest aggregated market price for the normal finish of this printing: $0.54 (as of 2026-08-30).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of The Wise Mothman by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of The Wise Mothman

The Wise Mothman has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Drop (SLD) #2455Mythic2026
Fallout (PIP) #1067Mythic2024
Fallout (PIP) #343Mythic2024
Fallout (PIP) #532Mythic2024
Fallout (PIP) #871Mythic2024

Official rulings

The 8 most recent official rulings for The Wise Mothman, newest first.

  • If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.
  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

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