Threats Around Every Corner: Enchantment, Duskmourn: House of Horror. When this enchantment enters, manifest dread. Prices and printings on Mana Grove.
Mana cost
{3}{G}
Mana value
4
Type
Enchantment
Colour identity
Green (G)
Rarity
Uncommon
Set
Duskmourn: House of Horror (DSK)
Released
2024-09-27
Collector number
200
Artist
Andrea Piparo
Commander rank
5,773 (by how often it appears in Commander decks)
Threats Around Every Corner is a Magic: The Gathering card, an uncommon green enchantment from Duskmourn: House of Horror (DSK), an expansion set released in September 2024. It is collector number 200 in that set, with art by Andrea Piparo. It costs {3}{G} (three generic and one green mana) to cast, for a mana value of 4. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Duskmourn: House of Horror is its only printing so far. The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-11-02).
Card text
When this enchantment enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Threats Around Every Corner by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Threats Around Every Corner, newest first.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.