Tymna the Weaver is a Magic: The Gathering card, a rare white and black legendary creature from Commander 2016 (C16), a Commander product released in November 2016. It is collector number 48 in that set, with art by Winona Nelson. It costs {1}{W}{B} (one generic, one white and one black mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is white and black. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 6 sets, from Commander 2016 (2016) to Final Fantasy: Through the Ages (2025). It can be your commander. The latest aggregated market price for this printing is $29.19 (foil finish, as of 2026-11-01).
Card text
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Market price
Latest aggregated market price for the foil finish of this printing: $29.19 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Tymna the Weaver by format. Formats in which it is not legal are not listed.
Tymna the Weaver has been printed in 6 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
MagicFest 2026 (PF26) #16
Rare
2026
Final Fantasy: Through the Ages (FCA) #18
Rare
2025
Magic Online Promos (PRM) #86180
Mythic
2020
Commander Legends (CMR) #539
Mythic
2020
Treasure Chest (PZ2) #44
Rare
2016
Official rulings
The 8 most recent official rulings for Tymna the Weaver, newest first.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
You must pay exactly X life or none. You can't pay less life to draw fewer cards.
If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Similar cards
Other creature cards with a white and black colour identity, ranked by how often they appear in Commander decks.