Umbra Mystic is a Magic: The Gathering card, a rare white creature from Wilds of Eldraine Commander (WOC), a Commander product released in September 2023. It is collector number 82 in that set, with art by Matt Stewart. It costs {2}{W} (two generic and one white mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is white. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH and Penny Dreadful. It has been printed in 2 sets, from Rise of the Eldrazi (2010) to Wilds of Eldraine Commander (2023). The latest aggregated market price for this printing is $4.36 (normal finish, as of 2026-11-02).
Card text
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
"I have found the courage to face death-twice, if I must."
Market price
Latest aggregated market price for the normal finish of this printing: $4.36 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Umbra Mystic by format. Formats in which it is not legal are not listed.
Umbra Mystic has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Rise of the Eldrazi (ROE) #52
Rare
2010
Official rulings
The 8 most recent official rulings for Umbra Mystic, newest first.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead-but only one of them. You choose which one because you control the enchanted creature.
Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.