Void Squall

Void Squall card image

Void Squall: Sorcery, Dragons of Tarkir. Return target nonland permanent to its owner's hand. Rebound. Printings, prices, and format legality on Mana Grove.

Mana cost
{4}{U}
Mana value
5
Type
Sorcery
Colour identity
Blue (U)
Rarity
Uncommon
Set
Dragons of Tarkir (DTK)
Released
2015-03-27
Collector number
83
Artist
James Paick
Commander rank
27,970 (by how often it appears in Commander decks)
Keywords
Rebound

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About Void Squall

Void Squall is a Magic: The Gathering card, an uncommon blue sorcery from Dragons of Tarkir (DTK), an expansion set released in March 2015. It is collector number 83 in that set, with art by James Paick. It costs {4}{U} (four generic and one blue mana) to cast, for a mana value of 5. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. Dragons of Tarkir is its only printing so far. The latest aggregated market price for this printing is $0.15 (normal finish, as of 2026-11-01).

Card text

Return target nonland permanent to its owner's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Market price

Latest aggregated market price for the normal finish of this printing: $0.15 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Void Squall by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Penny DreadfulLegal

Official rulings

The 8 most recent official rulings for Void Squall, newest first.

  • As long as you cast a spell with rebound from your hand, rebound will work regardless of whether you paid its mana cost or an alternative cost you were permitted to pay.
  • Rebound will have no effect on copies of spells because you don’t cast them from your hand.
  • If a spell with rebound that you cast from your hand doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.
  • If you cast a card from exile this way, it will go to its owner’s graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
  • At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions, such as “Cast [this spell] only during combat,” must be followed.
  • If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves.
  • If you cast a spell with rebound from any zone other than your hand (including your opponent’s hand), rebound will have no effect.
  • Casting the card again due to the delayed triggered ability is optional. If you choose not to cast the card, or if you can’t (perhaps because there are no legal targets available), the card will stay exiled. You won’t get another chance to cast it on a future turn.

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