Walk-In Closet // Forgotten Cellar

Walk-In Closet // Forgotten Cellar card image

Walk-In Closet // Forgotten Cellar: Enchantment - Room, Duskmourn: House of Horror. You may play lands from your graveyard. Prices and printings on Mana Grove.

Mana cost
{2}{G}
Mana value
8
Type
Enchantment - Room
Colour identity
Green (G)
Rarity
Mythic
Set
Duskmourn: House of Horror (DSK)
Released
2024-09-27
Collector number
205
Artist
Miklós Ligeti
Commander rank
1,771 (by how often it appears in Commander decks)

Build around this card with Grover

About Walk-In Closet // Forgotten Cellar

Walk-In Closet // Forgotten Cellar is a Magic: The Gathering card, a mythic rare green enchantment from Duskmourn: House of Horror (DSK), an expansion set released in September 2024. It is collector number 205 in that set, with art by Miklós Ligeti. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 8. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $6.95 (normal finish, as of 2026-11-01).

Card text

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Market price

Latest aggregated market price for the normal finish of this printing: $6.95 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Walk-In Closet // Forgotten Cellar by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Walk-In Closet // Forgotten Cellar

Walk-In Closet // Forgotten Cellar has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Duskmourn: House of Horror (DSK) #341Mythic2024
Duskmourn: House of Horror Promos (PDSK) #205pMythic2024
Duskmourn: House of Horror Promos (PDSK) #205sMythic2024

Official rulings

The 8 most recent official rulings for Walk-In Closet // Forgotten Cellar, newest first.

  • Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
  • Forgotten Cellar's ability won't stop tokens from going to your graveyard as normal (and ceasing to exist shortly thereafter, also as normal).
  • Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
  • Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
  • Walk-In Closet's ability doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • You pay all costs and follow all timing rules for spells cast from your graveyard with the permission granted by Forgotten Cellar's ability. You may pay alternative costs, such as impending costs, rather than the spell's mana cost. You may pay optional additional costs, such as kicker, and if there are any mandatory additional costs, those must be paid to cast the spell.
  • To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Similar cards

Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.

Mentioned in these guides

These guides mention Walk-In Closet // Forgotten Cellar.

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