Wandering Fumarole is a Magic: The Gathering card, a rare blue and red land from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 928 in that set, with art by Florian de Gesincourt. As a land, it has no mana cost. Its colour identity is blue and red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 6 sets, from Oath of the Gatewatch (2016) to Edge of Eternities: Stellar Sights (2025). The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-11-01).
Card text
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Wandering Fumarole by format. Formats in which it is not legal are not listed.
Wandering Fumarole has been printed in 6 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Edge of Eternities: Stellar Sights (EOS) #135
Rare
2025
Edge of Eternities: Stellar Sights (EOS) #180
Rare
2025
Edge of Eternities: Stellar Sights (EOS) #45
Rare
2025
Edge of Eternities: Stellar Sights (EOS) #90
Rare
2025
Pioneer Masters (PIO) #278
Rare
2024
The List (PLST) #OGW-182
Rare
2021
Oath of the Gatewatch (OGW) #182
Rare
2016
Oath of the Gatewatch Promos (POGW) #182s
Rare
2016
Official rulings
Seven official rulings apply to Wandering Fumarole, newest first.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
This land is colorless until the last ability gives it colors.
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Similar cards
Other land cards with a blue and red colour identity, ranked by how often they appear in Commander decks.