Zanarkand, Ancient Metropolis // Lasting Fayth

Zanarkand, Ancient Metropolis // Lasting Fayth card image

Zanarkand, Ancient Metropolis // Lasting Fayth: Land - Town, Final Fantasy. This land enters tapped. Tap: Add G. Prices and printings on Mana Grove.

Mana value
0
Type
Land - Town
Colour identity
Green (G)
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
293
Artist
Erikas Perl
Commander rank
3,955 (by how often it appears in Commander decks)

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About Zanarkand, Ancient Metropolis // Lasting Fayth

Zanarkand, Ancient Metropolis // Lasting Fayth is a Magic: The Gathering card, a rare green land from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 293 in that set, with art by Erikas Perl. As a land, it has no mana cost. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.43 (normal finish, as of 2026-11-03).

Card text

This land enters tapped.

{T}: Add {G}.

A city dead for a thousand years. The end of Yuna's journey.

Market price

Latest aggregated market price for the normal finish of this printing: $0.43 (as of 2026-11-03).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Zanarkand, Ancient Metropolis // Lasting Fayth by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Zanarkand, Ancient Metropolis // Lasting Fayth

Zanarkand, Ancient Metropolis // Lasting Fayth has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #314Rare2025
Final Fantasy Promos (PFIN) #293sRare2025

Official rulings

The 8 most recent official rulings for Zanarkand, Ancient Metropolis // Lasting Fayth, newest first.

  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

Similar cards

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