Final Fantasy MTG Commander decks: all four precons

The four Final Fantasy Commander decks: each commander and its colours, what the deck does, the bracket our checker reads, and how to upgrade it.

How our guides are made.

There are four Final Fantasy Commander decks, and they came out with the Final Fantasy set on June 13, 2025: Revival Trance (Final Fantasy VI), led by Terra, Herald of Hope in red, white and black; Limit Break (Final Fantasy VII), led by Cloud, Ex-SOLDIER in red, green and white; Counter Blitz (Final Fantasy X), led by Tidus, Yuna's Guardian in green, white and blue; and Scions & Spellcraft (Final Fantasy XIV), led by Y'shtola, Night's Blessed in white, blue and black. Each was also sold as a Collector's Edition with all 100 cards in surge foil. Our bracket checker reads three of them as Bracket 2 (Core) and Counter Blitz as Bracket 3 (Upgraded), because of a single card: Farewell. Product details are on the publisher's product pages, and every Commander deck follows the Commander rules, section 903 of the Comprehensive Rules.

Each deck is built around the cast of one game, and each box holds two foil commanders that share the deck's three colours, so you choose your leader before you shuffle.

Final Fantasy at a glance

  • Released: June 13, 2025, the main set and the four Commander decks together.
  • Set codes: FIN for the main set, legal in Standard, Pioneer and Modern as well as in Commander. The new cards in the Commander decks carry the code FIC (Final Fantasy Commander) and are legal in Commander, Legacy and Vintage.
  • Commander decks: four, one per game (VI, VII, X and XIV), each also sold as a Collector's Edition with the cards and tokens in surge foil.
  • In each box: a ready-to-play 100-card deck (a traditional foil face commander, a traditional foil featured commander and 98 non-foil cards), 10 double-sided tokens, a Collector Booster Sample Pack, a reference card and a deck box. Counter Blitz has six tokens and four punch-out counter cards instead of ten tokens.

The four Final Fantasy Commander decks

Revival Trance (Final Fantasy VI): Terra, Herald of Hope

Red, white and black. Terra, Herald of Hope, {R}{W}{B}, is a 3/3 that mills two cards at the beginning of combat on your turn and gains flying until end of turn. Whenever she deals combat damage to a player, you may pay {2} to return a creature card with power 3 or less from your graveyard to the battlefield tapped. The designer describes "a reanimator deck focusing on Celes's initial journey", and the second foil commander, Celes, Rune Knight, {1}{R}{W}{B}, is the payoff: whenever one or more other creatures you control enter, if any came from a graveyard or was cast from one, she puts a +1/+1 counter on each creature you control. Reanimate and Sun Titan keep the bodies coming back.

It runs 35 creatures, the most of the four, and 37 lands, at the highest average mana value of the four, 3.7. Our bracket checker reads it as Bracket 2 (Core), with no Game Changers. The full Revival Trance decklist.

Limit Break (Final Fantasy VII): Cloud, Ex-SOLDIER

Red, green and white. Cloud, Ex-SOLDIER, {2}{R}{G}{W}, is a 4/4 with haste that attaches one of your Equipment to itself when it enters. Whenever Cloud attacks, you draw a card for each equipped attacking creature you control, then make two Treasure tokens if Cloud's power is 7 or greater. The designer chose "an Equipment theme" with a power-matters subtheme, and Tifa, Martial Artist, the second foil commander, cashes it in: when your creatures with power 7 or more deal combat damage to a player, she untaps all your creatures, and if it was your first combat, you get another one.

Colossus Hammer costs {1} and gives +10/+10, and Cloud's enters ability skips its equip cost of {8}, so with the Hammer already out, a freshly cast Cloud attacks as a 14/14 the same turn. The list runs 24 creatures, 19 artifacts and 37 lands at an average mana value of 3.1. Our bracket checker reads it as Bracket 2 (Core), with no Game Changers. The full Limit Break decklist.

Counter Blitz (Final Fantasy X): Tidus, Yuna's Guardian

Green, white and blue. Tidus, Yuna's Guardian, {G}{W}{U}, is a 3/3. At the beginning of combat on your turn you may move a counter from one creature you control to another, and once each turn, when your creatures with counters on them deal combat damage to a player, you may draw a card and proliferate. "I knew I wanted a counters theme and for Tidus to be the face commander," says the designer. The second foil commander, Yuna, Grand Summoner, taps for mana of any colour, gives the next creature you cast that turn two extra +1/+1 counters, and when another permanent of yours goes to the graveyard with counters on it, lets you put that many +1/+1 counters on a creature. Hardened Scales adds one more to every batch of +1/+1 counters your creatures get, proliferate included.

It runs 34 creatures and 37 lands at the lowest average mana value of the four, 3.0. Our bracket checker reads it as Bracket 3 (Upgraded), and Farewell is why: the six-mana sorcery that can exile all artifacts, creatures, enchantments and graveyards is the deck's one Game Changer, added to the list on February 9, 2026, eight months after the deck came out. Swap it for a board wipe that isn't on the list and the deck holds no Game Changer at all. The full Counter Blitz decklist.

Scions & Spellcraft (Final Fantasy XIV): Y'shtola, Night's Blessed

White, blue and black. Y'shtola, Night's Blessed, {1}{W}{U}{B}, is a 2/4 with vigilance. Whenever you cast a noncreature spell with mana value 3 or greater, she deals 2 damage to each opponent and you gain 2 life, and at the beginning of each end step, if a player lost 4 or more life that turn, you draw a card. The designer wanted to "capture the core gameplay loop of FINAL FANTASY XIV", down to Job select Equipment such as Blue Mage's Cane, cards that "can depict any Hero of Light character by making a token". The second foil commander, G'raha Tia, Scion Reborn, has lifelink and, once each turn, lets you pay life equal to a noncreature spell's mana value to make a Hero token with that many +1/+1 counters.

Two noncreature spells at mana value 3 or more in one turn cost every opponent 4 life through Y'shtola alone, which turns on her draw at the end of the turn. Exsanguinate finishes games: each opponent loses X life, you gain all of it, and with X at 1 or more it triggers Y'shtola too. The list runs 22 creatures, the fewest of the four, with 16 artifacts, 18 instants and sorceries and 37 lands, at an average mana value of 3.4. Our bracket checker reads it as Bracket 2 (Core), with no Game Changers. The full Scions & Spellcraft decklist.

The four decks side by side

DeckGameCommanderColoursCreaturesLandsAverage mana valueBracket (our checker)
Revival TranceFinal Fantasy VITerra, Herald of HopeRed, white, black35373.72 (Core)
Limit BreakFinal Fantasy VIICloud, Ex-SOLDIERRed, green, white24373.12 (Core)
Counter BlitzFinal Fantasy XTidus, Yuna's GuardianGreen, white, blue34373.03 (Upgraded)
Scions & SpellcraftFinal Fantasy XIVY'shtola, Night's BlessedWhite, blue, black22373.42 (Core)

The average is taken over the nonland cards. All four include Sol Ring, Arcane Signet and Command Tower.

Which Final Fantasy deck should you pick?

  • Limit Break if you like one big threat: equip Cloud, attack, draw, repeat. It's the most direct of the four.
  • Counter Blitz if you like a board that grows every turn. If your table plays Core, mention Farewell or swap it out.
  • Revival Trance if you like the graveyard: your creatures die, Terra brings them back, Celes grows the team. It has the highest curve, so it starts slower.
  • Scions & Spellcraft if you'd rather win with spells than with combat: Y'shtola drains the table one spell at a time.

How to upgrade a Final Fantasy precon

Copy the list from its precon page into the deck builder, no account needed, and change ten cards rather than forty. The ten-card method adds ramp, card draw, removal, a board wipe, a recursion spell and a utility land, and cuts the most expensive cards that do nothing the turn they land. The Validation tab checks exactly 100 cards including the commander, one copy of each card other than basic lands, and colour identity against your commander (Comprehensive Rules 903.5a, 903.5b and 903.5c).

You can also swap leaders. Each box's second foil commander has the same colour identity as the first, so Tifa can lead Limit Break with Cloud in the 99 (903.4 and 903.5c). Then paste the list into the bracket checker: one to three Game Changers move a Core deck to at least Bracket 3, and Commander decks by bracket shows what each bracket looks like.

Frequently asked questions

How many Final Fantasy Commander decks are there?

Four: Revival Trance (Final Fantasy VI), Limit Break (Final Fantasy VII), Counter Blitz (Final Fantasy X) and Scions & Spellcraft (Final Fantasy XIV), all released on June 13, 2025, with the Final Fantasy set.

What bracket are the Final Fantasy precons?

Our bracket checker reads Revival Trance, Limit Break and Scions & Spellcraft as Bracket 2 (Core), and Counter Blitz as Bracket 3 (Upgraded) because it contains Farewell, a Game Changer since February 9, 2026. That's a reading of the cards alone; the bracket you declare also covers intent and speed, as What are Commander brackets? explains.

Which Final Fantasy precon is best for a first deck?

Limit Break: one clear plan, an average mana value of 3.1 and a Bracket 2 reading. Counter Blitz has a lower curve at 3.0 but reads Bracket 3 until you take Farewell out, and Revival Trance, at 3.7, is the slowest to get going.

Who publishes this guide?

Mana Grove is a free MTG deck builder for Commander, built in Canada. It comes with an AI deck assistant and card search by effect. No ads, ever. The company behind it is The Mana Grove Trading Cards Ltd. The About page explains how our guides are made and checked.

Sources

  • "FINAL FANTASY Commander Decklists", magic.wizards.com, published May 12, 2025: https://magic.wizards.com/en/news/announcements/final-fantasy-commander-decklists. Read on October 26, 2026. The four decks, their games, colours and commanders, the contents of the standard and Collector's Edition decks, and the June 13, 2025 release.
  • "Crafting Commander Decks for FINAL FANTASY", magic.wizards.com, published June 12, 2025: https://magic.wizards.com/en/news/feature/crafting-commander-decks-for-final-fantasy. Read on October 26, 2026. The designer's words on each deck's theme.
  • "FINAL FANTASY Release Notes", magic.wizards.com, published May 30, 2025: https://magic.wizards.com/en/news/feature/final-fantasy-release-notes. Read on October 26, 2026. The FIN and FIC set codes and the formats each is legal in.
  • "Commander Brackets Beta Update, February 9, 2026", magic.wizards.com: https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026. Read on October 26, 2026. Farewell's addition to the Game Changers list.
  • Mana Grove precon pages, read on October 26, 2026: Revival Trance, Limit Break, Counter Blitz and Scions & Spellcraft. Each deck's list, card-type counts, average mana value and bracket reading, against the Game Changers list of February 9, 2026; the Counter Blitz Collector's Edition page gives the same counts and reading.
  • Mana Grove card database, read on October 26, 2026: the mana cost, type line, power and toughness, rules text and colour identity of every card named above, and the set Final Fantasy Commander, code FIC. Cross-checked against MTGJSON v5, set FIC, build of October 26, 2026: https://mtgjson.com/api/v5/FIC.json.
  • Comprehensive Rules, effective September 25, 2026: https://magic.wizards.com/en/rules. Read on October 26, 2026. Rules 903.4 (colour identity) and 903.5a, 903.5b and 903.5c (deck construction).

This guide is updated when a deck's bracket reading changes, for example after a Game Changers update. The date at the top is the last revision.

Where this matters

Precons

Card lists

Commanders

Explore Mana Grove