Aetherstorm Roc is a Magic: The Gathering card, a rare white creature from Kaladesh (KLD), an expansion set released in September 2016. It is collector number 3 in that set, with art by Scott Murphy. It costs {2}{W}{W} (two generic and two white mana) to cast, for a mana value of 4. It is a 3/3 creature. Its colour identity is white. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 4 sets, from Kaladesh (2016) to Modern Horizons 3 Commander (2024). The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-11-11).
Card text
Flying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Aetherstorm Roc by format. Formats in which it is not legal are not listed.
Aetherstorm Roc has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 Commander (M3C) #164
Rare
2024
Kaladesh Remastered (KLR) #4
Rare
2020
Kaladesh Promos (PKLD) #3s
Rare
2016
Official rulings
The 8 most recent official rulings for Aetherstorm Roc, newest first.
{E} is the energy symbol. It represents one energy counter.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.