Aetherwind Basker is a Magic: The Gathering card, a mythic rare green creature from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 107 in that set, with art by Svetlin Velinov. It costs {4}{G}{G}{G} (four generic and three green mana) to cast, for a mana value of 7. It is a 7/7 creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. It has been printed in 3 sets, from Aether Revolt (2017) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.38 (normal finish, as of 2026-11-11).
Card text
Trample
Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: This creature gets +1/+1 until end of turn.
Its frill inspired the design of efficient aether collectors.
Market price
Latest aggregated market price for the normal finish of this printing: $0.38 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Aetherwind Basker by format. Formats in which it is not legal are not listed.
Aetherwind Basker has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Aether Revolt (AER) #104
Mythic
2017
Aether Revolt Promos (PAER) #104s
Mythic
2017
Official rulings
The 8 most recent official rulings for Aetherwind Basker, newest first.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.