Alchemist's Talent: Enchantment - Class, Bloomburrow Commander. When this Class enters, create two tapped Treasure tokens. Prices and printings on Mana Grove.
Mana cost
{3}{R}
Mana value
4
Type
Enchantment - Class
Colour identity
Red (R)
Rarity
Rare
Set
Bloomburrow Commander (BLC)
Released
2024-08-02
Collector number
22
Artist
Milivoj Ćeran
Commander rank
2,151 (by how often it appears in Commander decks)
Alchemist's Talent is a Magic: The Gathering card, a rare red enchantment from Bloomburrow Commander (BLC), a Commander product released in August 2024. It is collector number 22 in that set, with art by Milivoj Ćeran. It costs {3}{R} (three generic and one red mana) to cast, for a mana value of 4. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Bloomburrow Commander is its only printing so far. The latest aggregated market price for this printing is $14.57 (normal finish, as of 2026-11-12).
Card text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Market price
Latest aggregated market price for the normal finish of this printing: $14.57 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Alchemist's Talent by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Alchemist's Talent, newest first.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.