Archway of Innovation is a Magic: The Gathering card, a rare blue land from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 214 in that set, with art by Yeong-Hao Han. As a land, it has no mana cost. Its colour identity is blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.57 (normal finish, as of 2026-11-01).
Card text
This land enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Market price
Latest aggregated market price for the normal finish of this printing: $1.57 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Archway of Innovation by format. Formats in which it is not legal are not listed.
Archway of Innovation has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 (MH3) #350
Rare
2024
Modern Horizons 3 Promos (PMH3) #214s
Rare
2024
Official rulings
Six official rulings apply to Archway of Innovation, newest first.
When using improvise to cast a spell with {X} in its cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you activate the last ability of Archway of Innovation and then cast Wrath of the Skies (a spell with mana cost {X}{W}{W}), choosing 3 as the value of X, the total cost is {3}{W}{W}. If you tap two artifacts, you'll have to pay {1}{W}{W}.
If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped before you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
You must already control an Island as Archway of Innovation enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as an Island when you control no other Islands, it will enter tapped.
Multiple instances of improvise are redundant.
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated. Improvise doesn't change a spell's mana cost or mana value.
Similar cards
Other land cards with a blue colour identity, ranked by how often they appear in Commander decks.