Armory Paladin

Armory Paladin card image

Armory Paladin: Creature - Human Knight, Fallout. Trample. Whenever you cast an Aura or Equipment spell, exile the top card of your library. On Mana Grove.

Mana cost
{1}{R}{W}
Mana value
3
Type
Creature - Human Knight
Colour identity
White and red (WR)
Power / toughness
3/3
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
93
Artist
Javier Charro
Commander rank
8,605 (by how often it appears in Commander decks)
Keywords
Trample

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About Armory Paladin

Armory Paladin is a Magic: The Gathering card, a rare white and red creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 93 in that set, with art by Javier Charro. It costs {1}{R}{W} (one generic, one white and one red mana) to cast, for a mana value of 3. It is a 3/3 creature. Its colour identity is white and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.32 (normal finish, as of 2026-11-12).

Card text

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

Market price

Latest aggregated market price for the normal finish of this printing: $0.32 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Armory Paladin by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Armory Paladin

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Fallout (PIP) #337Rare2024
Fallout (PIP) #621Rare2024
Fallout (PIP) #865Rare2024

Official rulings

Three official rulings apply to Armory Paladin, newest first.

  • If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
  • Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
  • You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Similar cards

Other creature cards with a white and red colour identity, ranked by how often they appear in Commander decks.

In these precons

Armory Paladin is in the decklist of these preconstructed Commander decks.

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