Battle for Bretagard is a Magic: The Gathering card, a rare white and green enchantment from Commander Masters (CMM), a Masters set released in August 2023. It is collector number 916 in that set, with art by Igor Kieryluk. It costs {1}{G}{W} (one generic, one white and one green mana) to cast, for a mana value of 3. Its colour identity is white and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 3 sets, from Kaldheim (2021) to Commander Masters (2023). The latest aggregated market price for this printing is $0.34 (normal finish, as of 2026-11-12).
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Create a 1/1 white Human Warrior creature token.
II - Create a 1/1 green Elf Warrior creature token.
III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Market price
Latest aggregated market price for the normal finish of this printing: $0.34 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Battle for Bretagard by format. Formats in which it is not legal are not listed.
Battle for Bretagard has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Kaldheim (KHM) #203
Rare
2021
Kaldheim Promos (PKHM) #203p
Rare
2021
Kaldheim Promos (PKHM) #203s
Rare
2021
Official rulings
The 8 most recent official rulings for Battle for Bretagard, newest first.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Each token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Similar cards
Other enchantment cards with a white and green colour identity, ranked by how often they appear in Commander decks.