Behind the Scenes

Behind the Scenes card image

Behind the Scenes: Enchantment, Tarkir: Dragonstorm Commander. Creatures you control have skulk. Printings, prices, and format legality on Mana Grove.

Mana cost
{2}{B}
Mana value
3
Type
Enchantment
Colour identity
White and black (WB)
Rarity
Uncommon
Set
Tarkir: Dragonstorm Commander (TDC)
Released
2025-04-11
Collector number
172
Artist
David Gaillet

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About Behind the Scenes

Behind the Scenes is a Magic: The Gathering card, an uncommon white and black enchantment from Tarkir: Dragonstorm Commander (TDC), a Commander product released in April 2025. It is collector number 172 in that set, with art by David Gaillet. It costs {2}{B} (two generic and one black mana) to cast, for a mana value of 3. Its colour identity is white and black. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets, from Shadows over Innistrad (2016) to Tarkir: Dragonstorm Commander (2025). The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-10-23).

Card text

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

{4}{W}: Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.

Market price

Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Behind the Scenes by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Behind the Scenes

Behind the Scenes has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Shadows over Innistrad (SOI) #100Uncommon2016

Official rulings

Two official rulings apply to Behind the Scenes, newest first.

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.

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