Burning Curiosity: Sorcery, Lorwyn Eclipsed. As an additional cost to cast this spell, you may blight 1. Exile the top two cards of your library. On Mana Grove.
Mana cost
{2}{R}
Mana value
3
Type
Sorcery
Colour identity
Red (R)
Rarity
Common
Set
Lorwyn Eclipsed (ECL)
Released
2026-01-23
Collector number
129
Artist
Jim Pavelec
Commander rank
9,252 (by how often it appears in Commander decks)
Burning Curiosity is a Magic: The Gathering card, a common red sorcery from Lorwyn Eclipsed (ECL), an expansion set released in January 2026. It is collector number 129 in that set, with art by Jim Pavelec. It costs {2}{R} (two generic and one red mana) to cast, for a mana value of 3. Its colour identity is red. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Lorwyn Eclipsed is its only printing so far. The latest aggregated market price for this printing is $0.18 (normal finish, as of 2026-11-11).
Card text
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Cinders are drawn to any heat, at any cost.
Market price
Latest aggregated market price for the normal finish of this printing: $0.18 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Burning Curiosity by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Burning Curiosity, newest first.
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
Similar cards
Other sorcery cards with a red colour identity, ranked by how often they appear in Commander decks.