C.A.M.P.

C.A.M.P. card image

C.A.M.P.: Artifact - Fortification, Fallout. Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. On Mana Grove.

Mana cost
{3}
Mana value
3
Type
Artifact - Fortification
Colour identity
Colourless
Rarity
Uncommon
Set
Fallout (PIP)
Released
2024-03-08
Collector number
129
Artist
Tomas Duchek
Commander rank
13,950 (by how often it appears in Commander decks)
Keywords
Fortify

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About C.A.M.P.

C.A.M.P. is a Magic: The Gathering card, an uncommon colourless artifact from Fallout (PIP), a Commander product released in March 2024. It is collector number 129 in that set, with art by Tomas Duchek. It costs {3} (three generic mana) to cast, for a mana value of 3. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.23 (normal finish, as of 2026-11-12).

Card text

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Market price

Latest aggregated market price for the normal finish of this printing: $0.23 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of C.A.M.P. by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of C.A.M.P.

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Fallout (PIP) #657Uncommon2024

Official rulings

Five official rulings apply to C.A.M.P., newest first.

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.
  • If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.
  • You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
  • Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
  • You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Similar cards

Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.

In these precons

C.A.M.P. is in the decklist of these preconstructed Commander decks.

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