Call for Aid

Call for Aid card image

Call for Aid: Sorcery, Tales of Middle-earth Commander. Gain control of all creatures target opponent controls until end of turn. On Mana Grove.

Mana cost
{4}{R}
Mana value
5
Type
Sorcery
Colour identity
Red (R)
Rarity
Rare
Set
Tales of Middle-earth Commander (LTC)
Released
2023-06-23
Collector number
30
Artist
Nino Is
Commander rank
7,408 (by how often it appears in Commander decks)

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About Call for Aid

Call for Aid is a Magic: The Gathering card, a rare red sorcery from Tales of Middle-earth Commander (LTC), a Commander product released in June 2023. It is collector number 30 in that set, with art by Nino Is. It costs {4}{R} (four generic and one red mana) to cast, for a mana value of 5. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Tales of Middle-earth Commander is its only printing so far. The latest aggregated market price for this printing is $0.31 (normal finish, as of 2026-11-11).

Card text

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." -Gandalf

Market price

Latest aggregated market price for the normal finish of this printing: $0.31 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Call for Aid by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Call for Aid

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Tales of Middle-earth Commander (LTC) #432Rare2023
Tales of Middle-earth Commander (LTC) #113Rare2023

Official rulings

Two official rulings apply to Call for Aid, newest first.

  • If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.
  • You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.

Similar cards

Other sorcery cards with a red colour identity, ranked by how often they appear in Commander decks.

In these precons

Call for Aid is in the decklist of these preconstructed Commander decks.

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