Caretaker's Talent is a Magic: The Gathering card, a rare white enchantment from Bloomburrow (BLB), an expansion set released in August 2024. It is collector number 6 in that set, with art by Lindsey Look. It costs {2}{W} (two generic and one white mana) to cast, for a mana value of 3. Its colour identity is white. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $11.80 (normal finish, as of 2026-11-02).
Card text
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Market price
Latest aggregated market price for the normal finish of this printing: $11.80 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Caretaker's Talent by format. Formats in which it is not legal are not listed.
Caretaker's Talent has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Bloomburrow Promos (PBLB) #6p
Rare
2024
Bloomburrow Promos (PBLB) #6s
Rare
2024
Official rulings
The 8 most recent official rulings for Caretaker's Talent, newest first.
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Gaining a level won't remove abilities that a Class had at a previous level.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Similar cards
Other enchantment cards with a white colour identity, ranked by how often they appear in Commander decks.