Chance for Glory

Chance for Glory card image

Chance for Glory: Instant, Guilds of Ravnica. Creatures you control gain indestructible. Take an extra turn after this one. Prices and printings on Mana Grove.

Mana cost
{1}{R}{W}
Mana value
3
Type
Instant
Colour identity
White and red (WR)
Rarity
Mythic
Set
Guilds of Ravnica (GRN)
Released
2018-10-05
Collector number
159
Artist
Bram Sels
Commander rank
7,788 (by how often it appears in Commander decks)

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About Chance for Glory

Chance for Glory is a Magic: The Gathering card, a mythic rare white and red instant from Guilds of Ravnica (GRN), an expansion set released in October 2018. It is collector number 159 in that set, with art by Bram Sels. It costs {1}{R}{W} (one generic, one white and one red mana) to cast, for a mana value of 3. Its colour identity is white and red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $2.22 (normal finish, as of 2026-11-01).

Card text

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"It is not your time. The Legion still needs your blade."

Market price

Latest aggregated market price for the normal finish of this printing: $2.22 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Chance for Glory by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Chance for Glory

Chance for Glory has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Drop (SLD) #2470Mythic2026

Official rulings

Three official rulings apply to Chance for Glory, newest first.

  • Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.
  • If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.
  • Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.

Similar cards

Other instant cards with a white and red colour identity, ranked by how often they appear in Commander decks.

Mentioned in these guides

These guides mention Chance for Glory.

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