Cleric Class is a Magic: The Gathering card, an uncommon white enchantment from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 6 in that set, with art by Alayna Danner. It costs {W} (one white mana) to cast, for a mana value of 1. Its colour identity is white. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from The List (2020) to Adventures in the Forgotten Realms (2021). The latest aggregated market price for this printing is $1.62 (normal finish, as of 2026-11-02).
Card text
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Market price
Latest aggregated market price for the normal finish of this printing: $1.62 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Cleric Class by format. Formats in which it is not legal are not listed.
Cleric Class has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #AFR-6
Uncommon
2024
Official rulings
The 8 most recent official rulings for Cleric Class, newest first.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Similar cards
Other enchantment cards with a white colour identity, ranked by how often they appear in Commander decks.