Dr. Madison Li: Legendary Creature - Human Scientist, Fallout. Whenever you cast an artifact spell, you get Energy . Prices and printings on Mana Grove.
Mana cost
{U}{R}{W}
Mana value
3
Type
Legendary Creature - Human Scientist
Colour identity
White, blue and red (WUR)
Power / toughness
2/3
Rarity
Mythic
Set
Fallout (PIP)
Released
2024-03-08
Collector number
3
Artist
Zuzanna Wużyk
Commander rank
6,985 (by how often it appears in Commander decks)
Dr. Madison Li is a Magic: The Gathering card, a mythic rare white, blue and red legendary creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 3 in that set, with art by Zuzanna Wużyk. It costs {U}{R}{W} (one white, one blue and one red mana) to cast, for a mana value of 3. It is a 2/3 creature. Its colour identity is white, blue and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.48 (normal finish, as of 2026-08-30).
Card text
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
Market price
Latest aggregated market price for the normal finish of this printing: $0.48 (as of 2026-08-30).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Dr. Madison Li by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #1066
Mythic
2024
Fallout (PIP) #341
Mythic
2024
Fallout (PIP) #531
Mythic
2024
Fallout (PIP) #869
Mythic
2024
Official rulings
The 8 most recent official rulings for Dr. Madison Li, newest first.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Similar cards
Other creature cards with a white, blue and red colour identity, ranked by how often they appear in Commander decks.