Enter the God-Eternals is a Magic: The Gathering card, a rare blue and black sorcery from Starter Commander Decks (SCD), a Commander product released in December 2022. It is collector number 227 in that set, with art by Daniel Ljunggren. It costs {2}{U}{U}{B} (two generic, two blue and one black mana) to cast, for a mana value of 5. Its colour identity is blue and black. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 3 sets, from War of the Spark (2019) to Starter Commander Decks (2022). The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-12).
Card text
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Enter the God-Eternals by format. Formats in which it is not legal are not listed.
Enter the God-Eternals has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
War of the Spark Promos (PWAR) #196p
Rare
2019
War of the Spark Promos (PWAR) #196s
Rare
2019
War of the Spark (WAR) #196
Rare
2019
Official rulings
The 8 most recent official rulings for Enter the God-Eternals, newest first.
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.
You can't cast Enter the God-Eternals without targeting a creature and a player.
Similar cards
Other sorcery cards with a blue and black colour identity, ranked by how often they appear in Commander decks.