Experiment One is a Magic: The Gathering card, an uncommon green creature from Ravnica Remastered (RVR), a Masters set released in January 2024. It is collector number 137 in that set, with art by Chase Stone. It costs {G} (one green mana) to cast, for a mana value of 1. It is a 1/1 creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless and Gladiator. It has been printed in 9 sets, from Gatecrash (2013) to Pioneer Masters (2024). The latest aggregated market price for this printing is $0.20 (normal finish, as of 2026-11-02).
Card text
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.20 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Experiment One by format. Formats in which it is not legal are not listed.
Experiment One has been printed in 9 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Pioneer Masters (PIO) #173
Uncommon
2024
Ravnica Remastered (RVR) #346
Uncommon
2024
Double Masters 2022 (2X2) #146
Common
2022
The List (PLST) #C15-184
Uncommon
2019
RNA Guild Kit (GK2) #111
Uncommon
2019
Commander 2015 (C15) #184
Uncommon
2015
Magic Online Promos (PRM) #49838
Uncommon
2013
Gatecrash (GTC) #119
Uncommon
2013
Friday Night Magic 2013 (F13) #9
Rare
2013
Official rulings
Seven official rulings apply to Experiment One, newest first.
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.