Fealty to the Realm

Fealty to the Realm card image

Fealty to the Realm: Enchantment - Aura, Tales of Middle-earth Commander. Enchant creature. When this Aura enters, you become the monarch. On Mana Grove.

Mana cost
{4}{U}
Mana value
5
Type
Enchantment - Aura
Colour identity
Blue (U)
Rarity
Rare
Set
Tales of Middle-earth Commander (LTC)
Released
2023-06-23
Collector number
21
Artist
Lorenzo Mastroianni
Commander rank
10,388 (by how often it appears in Commander decks)
Keywords
Enchant

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About Fealty to the Realm

Fealty to the Realm is a Magic: The Gathering card, a rare blue enchantment from Tales of Middle-earth Commander (LTC), a Commander product released in June 2023. It is collector number 21 in that set, with art by Lorenzo Mastroianni. It costs {4}{U} (four generic and one blue mana) to cast, for a mana value of 5. Its colour identity is blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Tales of Middle-earth Commander is its only printing so far. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-11-03).

Card text

Enchant creature

When this Aura enters, you become the monarch.

The monarch controls enchanted creature.

Enchanted creature attacks each combat if able and can't attack you.

Market price

Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-11-03).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Fealty to the Realm by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Fealty to the Realm

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Tales of Middle-earth Commander (LTC) #423Rare2023
Tales of Middle-earth Commander (LTC) #104Rare2023

Official rulings

The 8 most recent official rulings for Fealty to the Realm, newest first.

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • The timestamp of Fealty to the Realm's control-changing effect is the time at which it entered the battlefield and won't change when another player becomes the monarch. This means that, if another player gains control of the creature enchanted with Fealty to the Realm, they won't lose control of it when another player becomes the monarch. When (or if) that control-changing effect ends, the enchanted creature will then be controlled by the current monarch, which might be a different player than it was when that control-changing effect began.
  • If the monarch leaves the game, and that player is the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch. That player gains control of the enchanted creature for a very brief moment. At the same time, Fealty to the Realm leaves the game, and control of the enchanted creature reverts to its owner (unless another control-changing effect applies.)
  • If the monarch leaves the game, and that player is not the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch and thus gains control of the enchanted creature.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

Similar cards

Other enchantment cards with a blue colour identity, ranked by how often they appear in Commander decks.

In these precons

Fealty to the Realm is in the decklist of these preconstructed Commander decks.

Mentioned in these guides

These guides mention Fealty to the Realm.

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