Fiery Inscription is a Magic: The Gathering card, an uncommon red enchantment from The Lord of the Rings: Tales of Middle-earth (LTR), a draft-focused set released in June 2023. It is collector number 126 in that set, with art by John Di Giovanni. It costs {2}{R} (two generic and one red mana) to cast, for a mana value of 3. Its colour identity is red. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. The Lord of the Rings: Tales of Middle-earth is its only printing so far. The latest aggregated market price for this printing is $0.46 (normal finish, as of 2026-11-03).
Card text
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The Lord of the Rings: Tales of Middle-earth (LTR) #577
Uncommon
2023
Official rulings
The 8 most recent official rulings for Fiery Inscription, newest first.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Each time the Ring tempts you, you must choose a creature if you control one.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Fiery Inscription's second triggered ability will resolve before the spell that caused the ability to trigger.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.