Fighter Class is a Magic: The Gathering card, a rare white and red enchantment from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 222 in that set, with art by Volkan Baǵa. It costs {R}{W} (one white and one red mana) to cast, for a mana value of 2. Its colour identity is white and red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 3 sets. The latest aggregated market price for this printing is $9.84 (normal finish, as of 2026-10-23).
Card text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Market price
Latest aggregated market price for the normal finish of this printing: $9.84 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Fighter Class by format. Formats in which it is not legal are not listed.
Fighter Class has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Countdown (SLC) #67
Rare
2026
Adventures in the Forgotten Realms Promos (PAFR) #222a
Rare
2021
Adventures in the Forgotten Realms Promos (PAFR) #222p
Rare
2021
Adventures in the Forgotten Realms Promos (PAFR) #222s
Rare
2021
Official rulings
The 8 most recent official rulings for Fighter Class, newest first.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.
Similar cards
Other enchantment cards with a white and red colour identity, ranked by how often they appear in Commander decks.