Oath of Eorl: Enchantment - Saga, Tales of Middle-earth Commander. I - Create two 1/1 white Human Soldier creature tokens. Prices and printings on Mana Grove.
Oath of Eorl is a Magic: The Gathering card, a rare white and red enchantment from Tales of Middle-earth Commander (LTC), a Commander product released in June 2023. It is collector number 64 in that set, with art by Randy Gallegos. It costs {3}{R}{W} (three generic, one white and one red mana) to cast, for a mana value of 5. Its colour identity is white and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Tales of Middle-earth Commander is its only printing so far. The latest aggregated market price for this printing is $0.33 (normal finish, as of 2026-10-23).
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Create two 1/1 white Human Soldier creature tokens.
II - Create two 2/2 red Human Knight creature tokens with trample and haste.
III - Put an indestructible counter on up to one target Human. You become the monarch.
Market price
Latest aggregated market price for the normal finish of this printing: $0.33 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Oath of Eorl by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Tales of Middle-earth Commander (LTC) #471
Rare
2023
Official rulings
Six official rulings apply to Oath of Eorl, newest first.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
When Oath of Eorl's final chapter ability triggers, you can choose not to target a Human just to become the monarch. However, if you do choose a target, and that target is illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't become the monarch.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Similar cards
Other enchantment cards with a white and red colour identity, ranked by how often they appear in Commander decks.