Gerrard's Hourglass Pendant: Legendary Artifact, Dominaria United Commander. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{1}
Mana value
1
Type
Legendary Artifact
Colour identity
Colourless
Rarity
Rare
Set
Dominaria United Commander (DMC)
Released
2022-09-09
Collector number
17
Artist
Sam Burley
Commander rank
7,414 (by how often it appears in Commander decks)
Gerrard's Hourglass Pendant is a Magic: The Gathering card, a rare colourless legendary artifact from Dominaria United Commander (DMC), a Commander product released in September 2022. It is collector number 17 in that set, with art by Sam Burley. It costs {1} (one generic mana) to cast, for a mana value of 1. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Dominaria United Commander is its only printing so far. The latest aggregated market price for this printing is $2.18 (normal finish, as of 2026-11-12).
Card text
Flash
If a player would begin an extra turn, that player skips that turn instead.
{4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Market price
Latest aggregated market price for the normal finish of this printing: $2.18 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Gerrard's Hourglass Pendant by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Dominaria United Commander (DMC) #93
Rare
2022
Official rulings
Five official rulings apply to Gerrard's Hourglass Pendant, newest first.
Extra turns can still be created while Gerrard’s Hourglass Pendant is on the battlefield. They’re not skipped until they would begin, so if Gerrard’s Hourglass Pendant leaves the battlefield before that happens, the extra turns will be unaffected.
You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round.
Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of the last ability.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.