Gleaming Overseer is a Magic: The Gathering card, an uncommon blue and black creature from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 116 in that set, with art by Volkan Baǵa. It costs {1}{U}{B} (one generic, one blue and one black mana) to cast, for a mana value of 3. It is a 1/4 creature. Its colour identity is blue and black. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 4 sets, from War of the Spark (2019) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.27 (normal finish, as of 2026-11-11).
Card text
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Market price
Latest aggregated market price for the normal finish of this printing: $0.27 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Gleaming Overseer by format. Formats in which it is not legal are not listed.
Gleaming Overseer has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Starter Commander Decks (SCD) #229
Uncommon
2022
Midnight Hunt Commander (MIC) #151
Uncommon
2021
War of the Spark (WAR) #198
Uncommon
2019
Official rulings
Seven official rulings apply to Gleaming Overseer, newest first.
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
Similar cards
Other creature cards with a blue and black colour identity, ranked by how often they appear in Commander decks.