Gourmand's Talent is a Magic: The Gathering card, a rare green enchantment from Bloomburrow Commander (BLC), a Commander product released in August 2024. It is collector number 31 in that set, with art by Fiona Hsieh. It costs {G} (one green mana) to cast, for a mana value of 1. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Bloomburrow Commander is its only printing so far. The latest aggregated market price for this printing is $0.49 (normal finish, as of 2026-11-12).
Card text
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life."
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Market price
Latest aggregated market price for the normal finish of this printing: $0.49 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Gourmand's Talent by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Gourmand's Talent, newest first.
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
Whatever you do, don't eat the delicious cards.
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
The artifacts retain any types, subtypes, supertypes, and abilities they have.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If Gourmand's Talent somehow becomes an artifact, it will also be a Food during your turn.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.