Growing Dread

Growing Dread card image

Growing Dread: Enchantment, Duskmourn: House of Horror. Flash. When this enchantment enters, manifest dread. Prices and printings on Mana Grove.

Mana cost
{G}{U}
Mana value
2
Type
Enchantment
Colour identity
Blue and green (UG)
Rarity
Uncommon
Set
Duskmourn: House of Horror (DSK)
Released
2024-09-27
Collector number
216
Artist
Maxime Minard
Commander rank
10,713 (by how often it appears in Commander decks)
Keywords
Manifest, Manifest dread, Flash

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About Growing Dread

Growing Dread is a Magic: The Gathering card, an uncommon blue and green enchantment from Duskmourn: House of Horror (DSK), an expansion set released in September 2024. It is collector number 216 in that set, with art by Maxime Minard. It costs {G}{U} (one blue and one green mana) to cast, for a mana value of 2. Its colour identity is blue and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Duskmourn: House of Horror is its only printing so far. The latest aggregated market price for this printing is $0.19 (normal finish, as of 2026-11-01).

Card text

Flash

When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you turn a permanent face up, put a +1/+1 counter on it.

Market price

Latest aggregated market price for the normal finish of this printing: $0.19 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Growing Dread by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal

Official rulings

The 8 most recent official rulings for Growing Dread, newest first.

  • If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
  • Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Similar cards

Other enchantment cards with a blue and green colour identity, ranked by how often they appear in Commander decks.

In these precons

Growing Dread is in the decklist of these preconstructed Commander decks.

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