Fisher's Talent

Fisher's Talent card image

Fisher's Talent: Enchantment - Class, Bloomburrow Commander. At the beginning of your upkeep, look at the top card of your library. On Mana Grove.

Mana cost
{2}{G}{U}
Mana value
4
Type
Enchantment - Class
Colour identity
Blue and green (UG)
Rarity
Rare
Set
Bloomburrow Commander (BLC)
Released
2024-08-02
Collector number
36
Artist
Allen Douglas

Build around this card with Grover

About Fisher's Talent

Fisher's Talent is a Magic: The Gathering card, a rare blue and green enchantment from Bloomburrow Commander (BLC), a Commander product released in August 2024. It is collector number 36 in that set, with art by Allen Douglas. It costs {2}{G}{U} (two generic, one blue and one green mana) to cast, for a mana value of 4. Its colour identity is blue and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Bloomburrow Commander is its only printing so far. The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-10-23).

Card text

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

{G}{U}: Level 2

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

{2}{G}{U}: Level 3

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Market price

Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Fisher's Talent by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Official rulings

The 8 most recent official rulings for Fisher's Talent, newest first.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent.
  • The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.

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