Hildibrand Manderville // Gentleman's Rise: Legendary Creature - Human Detective, Final Fantasy Commander. Creature tokens you control get +1/+1. On Mana Grove.
Mana cost
{1}{W}
Mana value
2
Type
Legendary Creature - Human Detective
Colour identity
White and black (WB)
Power / toughness
2/2
Rarity
Rare
Set
Final Fantasy Commander (FIC)
Released
2025-06-13
Collector number
83
Artist
AKAGI
Commander rank
10,445 (by how often it appears in Commander decks)
Hildibrand Manderville // Gentleman's Rise is a Magic: The Gathering card, a rare white legendary creature from Final Fantasy Commander (FIC), a Commander product released in June 2025. It is collector number 83 in that set, with art by AKAGI. It costs {1}{W} (one generic and one white mana) to cast, for a mana value of 2. It is a 2/2 creature. Its colour identity is white and black. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Final Fantasy Commander is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-11-12).
Card text
Creature tokens you control get +1/+1.
When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Hildibrand Manderville // Gentleman's Rise by format. Formats in which it is not legal are not listed.
Other printings of Hildibrand Manderville // Gentleman's Rise
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Final Fantasy Commander (FIC) #173
Rare
2025
Official rulings
The 8 most recent official rulings for Hildibrand Manderville // Gentleman's Rise, newest first.
An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
You must follow the normal timing permissions and restrictions for Gentleman's Rise when casting it with the permission of Hildibrand Manderville's triggered ability. You must pay its mana cost (or, if another effect allows, an alternative cost).
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
Similar cards
Other creature cards with a white and black colour identity, ranked by how often they appear in Commander decks.