Ishai, Ojutai Dragonspeaker is a Magic: The Gathering card, a mythic rare white and blue legendary creature from Commander Anthology Volume II (CM2), a Commander product released in June 2018. It is collector number 12 in that set, with art by Zack Stella. It costs {2}{W}{U} (two generic, one white and one blue mana) to cast, for a mana value of 4. It is a 1/1 creature. Its colour identity is white and blue. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 7 sets, from Commander 2016 (2016) to Final Fantasy: Through the Ages (2025). It can be your commander. The latest aggregated market price for this printing is $6.05 (foil finish, as of 2026-11-12).
Card text
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai.
Partner (You can have two commanders if both have partner.)
"Through me, the Great Teacher's voice will rattle this world."
Market price
Latest aggregated market price for the foil finish of this printing: $6.05 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ishai, Ojutai Dragonspeaker by format. Formats in which it is not legal are not listed.
Ishai, Ojutai Dragonspeaker has been printed in 7 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Final Fantasy: Through the Ages (FCA) #53
Rare
2025
Bloomburrow Commander (BLC) #89
Mythic
2024
Magic Online Promos (PRM) #86160
Mythic
2020
Commander Legends (CMR) #520
Mythic
2020
Treasure Chest (PZ2) #57
Mythic
2016
Commander 2016 (C16) #33
Mythic
2016
Official rulings
The 8 most recent official rulings for Ishai, Ojutai Dragonspeaker, newest first.
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Similar cards
Other creature cards with a white and blue colour identity, ranked by how often they appear in Commander decks.