Karvanista, Loyal Lupari // Lupari Shield is a Magic: The Gathering card, a rare green legendary creature from Doctor Who (WHO), a Commander product released in October 2023. It is collector number 106 in that set, with art by Erion Makuo. It costs {4}{G} (four generic and one green mana) to cast, for a mana value of 5. It is a 5/5 creature. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Doctor Who is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.31 (normal finish, as of 2026-11-12).
Card text
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
Market price
Latest aggregated market price for the normal finish of this printing: $0.31 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Karvanista, Loyal Lupari // Lupari Shield by format. Formats in which it is not legal are not listed.
Other printings of Karvanista, Loyal Lupari // Lupari Shield
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Doctor Who (WHO) #711
Rare
2023
Official rulings
The 8 most recent official rulings for Karvanista, Loyal Lupari // Lupari Shield, newest first.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.