Klauth's Will

Klauth's Will card image

Klauth's Will: Instant, Forgotten Realms Commander. Choose one. If you control a commander as you cast this spell, you may choose both instead. On Mana Grove.

Mana cost
{X}{R}{R}{G}
Mana value
3
Type
Instant
Colour identity
Red and green (RG)
Rarity
Rare
Set
Forgotten Realms Commander (AFC)
Released
2021-07-23
Collector number
51
Artist
Olivier Bernard

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About Klauth's Will

Klauth's Will is a Magic: The Gathering card, a rare red and green instant from Forgotten Realms Commander (AFC), a Commander product released in July 2021. It is collector number 51 in that set, with art by Olivier Bernard. It costs {X}{R}{R}{G} (X, two red and one green mana) to cast, for a mana value of 3. Its colour identity is red and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Forgotten Realms Commander is its only printing so far. The latest aggregated market price for this printing is $3.50 (normal finish, as of 2026-10-23).

Card text

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Breathe Flame - Klauth's Will deals X damage to each creature without flying.

• Smash Relics - Destroy up to X target artifacts and/or enchantments.

Market price

Latest aggregated market price for the normal finish of this printing: $3.50 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Klauth's Will by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Klauth's Will

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Forgotten Realms Commander (AFC) #321Rare2021

Official rulings

Three official rulings apply to Klauth's Will, newest first.

  • Once you've announced that you're casting Klauth's Will, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • The commander you control doesn't have to be your commander.
  • Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won't change the number of modes chosen.

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