Launch the Fleet

Launch the Fleet card image

Launch the Fleet: Sorcery, Journey into Nyx. Strive - This spell costs 1 more to cast for each target beyond the first. Prices and printings on Mana Grove.

Mana cost
{W}
Mana value
1
Type
Sorcery
Colour identity
White (W)
Rarity
Rare
Set
Journey into Nyx (JOU)
Released
2014-05-02
Collector number
15
Artist
Karl Kopinski
Commander rank
8,149 (by how often it appears in Commander decks)
Keywords
Strive

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About Launch the Fleet

Launch the Fleet is a Magic: The Gathering card, a rare white sorcery from Journey into Nyx (JOU), an expansion set released in May 2014. It is collector number 15 in that set, with art by Karl Kopinski. It costs {W} (one white mana) to cast, for a mana value of 1. Its colour identity is white. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. It has been printed in 2 sets, from Journey into Nyx (2014) to Warhammer 40,000 Commander (2022). The latest aggregated market price for this printing is $0.38 (normal finish, as of 2026-11-12).

Card text

Strive - This spell costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Market price

Latest aggregated market price for the normal finish of this printing: $0.38 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Launch the Fleet by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Penny DreadfulLegal

Other printings of Launch the Fleet

Launch the Fleet has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Warhammer 40,000 Commander (40K) #188Rare2022
Warhammer 40,000 Commander (40K) #188★Rare2022

Official rulings

Seven official rulings apply to Launch the Fleet, newest first.

  • Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

Similar cards

Other sorcery cards with a white colour identity, ranked by how often they appear in Commander decks.

In these precons

Launch the Fleet is in the decklist of these preconstructed Commander decks.

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