Lindblum, Industrial Regency // Mage Siege

Lindblum, Industrial Regency // Mage Siege card image

Lindblum, Industrial Regency // Mage Siege: Land - Town, Final Fantasy. This land enters tapped. Tap: Add R. Prices and printings on Mana Grove.

Mana value
0
Type
Land - Town
Colour identity
Red (R)
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
285
Artist
Piotr Dura
Commander rank
1,473 (by how often it appears in Commander decks)

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About Lindblum, Industrial Regency // Mage Siege

Lindblum, Industrial Regency // Mage Siege is a Magic: The Gathering card, a rare red land from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 285 in that set, with art by Piotr Dura. As a land, it has no mana cost. Its colour identity is red. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $2.36 (normal finish, as of 2026-11-03).

Card text

This land enters tapped.

{T}: Add {R}.

A city encircled by the ramparts of a massive castle.

Market price

Latest aggregated market price for the normal finish of this printing: $2.36 (as of 2026-11-03).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Lindblum, Industrial Regency // Mage Siege by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Lindblum, Industrial Regency // Mage Siege

Lindblum, Industrial Regency // Mage Siege has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #312Rare2025
Final Fantasy Promos (PFIN) #285sRare2025

Official rulings

The 8 most recent official rulings for Lindblum, Industrial Regency // Mage Siege, newest first.

  • You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
  • The Wizard token's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.

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