Lion Umbra: Enchantment - Aura, Modern Horizons 3. Enchant modified creature. Enchanted creature gets +3/+3 and has reach and vigilance. On Mana Grove.
Mana cost
{G}{G}
Mana value
2
Type
Enchantment - Aura
Colour identity
Green (G)
Rarity
Uncommon
Set
Modern Horizons 3 (MH3)
Released
2024-06-14
Collector number
160
Artist
Julia Metzger
Commander rank
3,403 (by how often it appears in Commander decks)
Lion Umbra is a Magic: The Gathering card, an uncommon green enchantment from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 160 in that set, with art by Julia Metzger. It costs {G}{G} (two green mana) to cast, for a mana value of 2. Its colour identity is green. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Modern Horizons 3 is its only printing so far. The latest aggregated market price for this printing is $0.24 (normal finish, as of 2026-11-12).
Card text
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.24 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Lion Umbra by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 (MH3) #426
Uncommon
2024
Official rulings
The 8 most recent official rulings for Lion Umbra, newest first.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
An Aura controlled by another player does not cause a creature you control to be modified.
If a Lion Umbra you control is attached to a creature you control, that creature will continue to be a "modified creature" as long as Lion Umbra stays attached to it, regardless of whether it has any other Auras you control or Equipment attached to it or whether it has counters on it. However, if a Lion Umbra you control is attached to a creature you don't control and that creature has no Auras controlled by that creature's controller attached to it, no Equipment attached to it, and no counters on it, Lion Umbra will be put into its owner's graveyard due to being attached to an illegal object the next time state-based actions are performed.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead-but only one of them. You choose which one because you control the enchanted creature.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.