Mariposa Military Base

Mariposa Military Base card image

Mariposa Military Base: Land, Fallout. You may have this land enter tapped. If you do, you get two rad counters. Tap: Add Colorless. On Mana Grove.

Mana value
0
Type
Land
Colour identity
Colourless
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
151
Artist
Alexander Forssberg
Commander rank
5,363 (by how often it appears in Commander decks)

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About Mariposa Military Base

Mariposa Military Base is a Magic: The Gathering card, a rare colourless land from Fallout (PIP), a Commander product released in March 2024. It is collector number 151 in that set, with art by Alexander Forssberg. As a land, it has no mana cost. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.37 (normal finish, as of 2026-11-12).

Card text

You may have this land enter tapped. If you do, you get two rad counters.

{T}: Add {C}.

{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Market price

Latest aggregated market price for the normal finish of this printing: $0.37 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Mariposa Military Base by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Mariposa Military Base

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Fallout (PIP) #443Rare2024
Fallout (PIP) #679Rare2024
Fallout (PIP) #971Rare2024

Official rulings

The 8 most recent official rulings for Mariposa Military Base, newest first.

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Similar cards

Other land cards with no colour identity, ranked by how often they appear in Commander decks.

In these precons

Mariposa Military Base is in the decklist of these preconstructed Commander decks.

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