Mobile Garrison: Artifact - Vehicle, Aether Revolt. Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2. On Mana Grove.
Mana cost
{3}
Mana value
3
Type
Artifact - Vehicle
Colour identity
Colourless
Power / toughness
3/4
Rarity
Common
Set
Aether Revolt (AER)
Released
2017-01-20
Collector number
165
Artist
Cliff Childs
Commander rank
10,584 (by how often it appears in Commander decks)
Mobile Garrison is a Magic: The Gathering card, a common colourless artifact from Aether Revolt (AER), an expansion set released in January 2017. It is collector number 165 in that set, with art by Cliff Childs. It costs {3} (three generic mana) to cast, for a mana value of 3. Its power and toughness are 3/4. It has no colour identity. It is legal in Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets, from Aether Revolt (2017) to Kaladesh Remastered (2020). The latest aggregated market price for this printing is $0.24 (normal finish, as of 2026-11-01).
Card text
Whenever this Vehicle attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.24 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Mobile Garrison by format. Formats in which it is not legal are not listed.
Mobile Garrison has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Kaladesh Remastered (KLR) #253
Common
2020
Official rulings
The 8 most recent official rulings for Mobile Garrison, newest first.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
You may tap more creatures than necessary to activate a crew ability.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.