Ondu Inversion // Ondu Skyruins: Sorcery, Zendikar Rising. Destroy all nonland permanents. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{6}{W}{W}
Mana value
8
Type
Sorcery
Colour identity
White (W)
Rarity
Rare
Set
Zendikar Rising (ZNR)
Released
2020-09-25
Collector number
30
Artist
James Paick
Commander rank
2,189 (by how often it appears in Commander decks)
Ondu Inversion // Ondu Skyruins is a Magic: The Gathering card, a rare white sorcery from Zendikar Rising (ZNR), an expansion set released in September 2020. It is collector number 30 in that set, with art by James Paick. It costs {6}{W}{W} (six generic and two white mana) to cast, for a mana value of 8. Its colour identity is white. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 4 sets, from Zendikar Rising (2020) to The List (2020). The latest aggregated market price for this printing is $1.28 (normal finish, as of 2026-11-12).
Card text
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear." -Nys Dal, Sea Gate trapfinder
Market price
Latest aggregated market price for the normal finish of this printing: $1.28 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ondu Inversion // Ondu Skyruins by format. Formats in which it is not legal are not listed.
Other printings of Ondu Inversion // Ondu Skyruins
Ondu Inversion // Ondu Skyruins has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #ZNR-30
Rare
2023
Magic Online Promos (PRM) #83870
Rare
2020
Zendikar Rising Promos (PZNR) #30s
Rare
2020
Zendikar Rising (ZNR) #321
Rare
2020
Official rulings
The 8 most recent official rulings for Ondu Inversion // Ondu Skyruins, newest first.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
Similar cards
Other sorcery cards with a white colour identity, ranked by how often they appear in Commander decks.